Class_name = "CBatchBallistics"
object_name = "SHELL_GER_30x184_HE"

//30    MK 101 -

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoYacSmk.mgm",false
visualradius=4
SoundScript=""
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.58
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0
//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=1,900,	12,1386,	10,3464,	0,5543
Armor=500,690,	8,815,		7,2037,		0,3258 //           SHELL_RUS_37X195_HE   
Armor=1000,532,	6,485,		5,1212,		0,1939
Armor=3000,253,	2,109,		1,273,		0,437

//              (37  ,    1936-1945)

Gage=30					//
DefaultStartSpeed=900	//        ()
MaxDistance=3000		// ,    
Mass=0.33				// 
Mkr=0.95					//  ,     Cx   M=1,        
Mmax=3.0				//  ,     Cx,   M=1,        
Cx_0=0.22				// -   (M <= Mkr),        
Cx_max=0.38				// -   (M = 1),        
Cx_1=0.41				// -   (M >= Mmax),        
R=0.015					// 
LiveTime=7.7			//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracertShowtime = 1.88	//  
MaxRedirections = 0		// - 
NetworkDecals=true		//true -          

debug=false

DefaultBulletSpeed = 900.0		//       ()   
BulletSpeed = "MK101", 900.0		//      ()  MK 101
BulletSpeed = "MK103", 900.0		//      ()  MK 103
BulletSpeed = "MK108", 525.0		//      ()  MK 103

//"Explosion file",DecalImageID,DecalCellID,DecalSize
HitDummy="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_030mm_330g_72g_object.txt"
HitMisc="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_030mm_330g_72g_object.txt",2,11,0.424
HitWater="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_030mm_330g_72g_water.txt"
HitGround="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_030mm_330g_72g_ground.txt"
HitArmor="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_030mm_330g_72g_object.txt",2,12,0.405
HitBuilding="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_030mm_330g_72g_building.txt"
HitMetal="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_030mm_330g_72g_object.txt",2,10,0.533
HitForest="LuaScripts/WorldObjects/Explosions/HEprojectiles/HE_030mm_330g_72g_object.txt"

shellType = 6
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 